Upgrade - SUBJECT TO CHANGES
Oct. 19th, 2012 06:51 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Robot Name: MS-06F2LT - Zaku II F2 - Lambda Test Type
Robot Description: The Early result of Mad's pet project - the development of her personal machine. Essentially a heavily modified Zaku II-F2 that is slowly undergoing a metamorphosis under its pilot's constant work and adjustments. As mentioned earlier though, this is only the earliest result - fielding it however would bring Mad the actual combat data she needs to further modify it to its final stage.
Outwardly, the Zaku's torso would be slightly bulkier and more well armored with the inclusion of a secondary and tertiary generator, its leg armor would also be bulked out for the inclusion of additional thrusters. The shoulder mounted shield and the shoulder spikes would have been removed for more traditional shoulder plating common among Federation machines and topped with external storage units for equipment. The external cabling was removed and replaced with internal systems with great difficulty, allowing for greater room for modifications.
Mad has specifically given each generator a particular role on the machine rather than having them all function on the same power draw. The Primary Generator - Taken from the few parts remaining from Maria - is purposed towards the Suit's thrusters and general systems, while the secondary generator - Taken from the Ares Gear and made functional with truly immense difficulty, Mad thanks the mechanics, most specifically Lowe for his assistance. - works with the weapons systems. The remaining generator belonging to the Zaku itself will provides a charge for a prototype combat performance boosting system... this system however lasts but a few minutes and has a high chance of causing mechanical failures - Mad's still trying to iron out the flaws.
Adjustments to the thrusters for slightly higher output as well as improved combat software are among the upgrades, but the most important matter was that of the additional weaponry, as well as areas to store them on the Machine.
Built-In Weapons
Head Vulcans - What you would expect. There's two of these.
Missile Launchers mounted on leg armor - The traditional Zaku Leg missiles.
Beam Saber - Stored in forearm storage unit on the left arm similar to a Jegan.
NARC Beacon Launcher - Mounted on Right arm, fires a short ranged missile that attaches a beacon to its target. This beacon allows for easier targeting with missile based weaponry.
Throwing Knives - Stored in shoulder storage units - though it can be replaced with other equipment like grenades and extra ammunition.
Hand-Carried Weapons
x2 Short Beam Guns - Not too different from standard GM fare. Mad included the weapons as ranged hold out equipment should her other weapons be otherwise indisposed.
x1 Twin Pulse Laser Rifle - Modified from Clan-tech Omniweapons. Essentially a rifle made from a pair of Medium Clan-Tech Pulse Lasers. Both lasers however operate on a volley principle one firing for a set amount of time, before it is replaced by the other as it cools. Both lasers utilize their own individual heat sinks. Mad can deactivate the volley system to fire both at once, but it has the potential to render the weapon inoperable for a time.
x1 MMI-M8A3 76mm Heavy Assault Machine Gun - Taken from the GINN unit in the Hangar because of the weapon's versatility in comparison to the standard Zeonic machineguns. Pedestrian compared to some of the more exotic weapons in the Test-Type's arsenal.
x1 Railgun - Designed for extreme range and capable of massive amounts of damage. The railgun in question however suffers from the fact that it is a breech loaded weapon - unable to carry more than one round at a time.
x1 LB-X Autocannon - A modified Clantech Omniweapon. The LB-X is essentially a mech sized shotgun - utilizing either HEAP rounds or specialized anti-mech cluster shot - in which the round split apart midflight to shower the target with sub-munitions. Unfortunately, its unwieldy as a handheld weapon.
x1 PPC - The Particle Projector Cannon, another weapon to thank the Clans for. Essentially the 'big stick' compared to the rest of the Lambda's weapons it operates on the principle of unleashing a concentrated stream of ions (rather than the neutral particles Minovsky Beam Weapons use) at a target - impacting with tremendous bursts of heat and kinetic energy and unleashing havoc on electrical systems. The hand held version modified for the Test Type's usage unfortunately suffers from tremendous recoil and is rather bulky due to the number of heat sinks that were built on to deal with the waste heat from the shots. Additionally, the weapon itself has a built in inhibitor to degrade the weapon's damage potential at ranges within 90 meters in order to prevent electronic feedback on the mecha using it.
Terrain Stats:
Land: A
Air: --
Sea: C
Space: B
ADDITIONAL NOTES:
Along with the Proto-Lambda, Mad also hammered together a dual purpose pilot/combat suit from one of the many RioTrooper armors on board.
'Robot' Name: 'Athena'
'Robot' Description: Essentially a modified RioTrooper suit that was designed for usage with humans. The Significant modifications Mad has made include: installation of various life support systems that would allow it to operate as a normal suit and an Exceed Charge system (It's still somewhat bugged, but after the results it shown her she doesn't believe it needs tweaking.).
Additionally - the method of equipping the suit itself has been changed. Rather than flipping the buckle into place that would trigger the Henshin, Mad merely opens a keypad on the side of the belt and taps in a quick passcode to equip the Suit. Other codes include merely just giving her the weapon of the suit or triggering an emergency homing beacon.
In terms of appearance the suit itself is primarily black and orange, while the helmet itself is replaced by a combat visor in environments with breathable air - especially in the Lambda's cockpit - where the Visor itself would allow for better information flow from the mech's systems.
Other modifications include modifications to the Suit's Axel Blaster - giving the weapon a slightly longer blade, with a hooked end - evoking a resemblance of a Crowbar.
The suit performance wise though is STILL several massive steps below what a Rider can do, but given the fact that Mad intended for it to merely be a 'backup plan', she's fine with it.
Robot Description: The Early result of Mad's pet project - the development of her personal machine. Essentially a heavily modified Zaku II-F2 that is slowly undergoing a metamorphosis under its pilot's constant work and adjustments. As mentioned earlier though, this is only the earliest result - fielding it however would bring Mad the actual combat data she needs to further modify it to its final stage.
Outwardly, the Zaku's torso would be slightly bulkier and more well armored with the inclusion of a secondary and tertiary generator, its leg armor would also be bulked out for the inclusion of additional thrusters. The shoulder mounted shield and the shoulder spikes would have been removed for more traditional shoulder plating common among Federation machines and topped with external storage units for equipment. The external cabling was removed and replaced with internal systems with great difficulty, allowing for greater room for modifications.
Mad has specifically given each generator a particular role on the machine rather than having them all function on the same power draw. The Primary Generator - Taken from the few parts remaining from Maria - is purposed towards the Suit's thrusters and general systems, while the secondary generator - Taken from the Ares Gear and made functional with truly immense difficulty, Mad thanks the mechanics, most specifically Lowe for his assistance. - works with the weapons systems. The remaining generator belonging to the Zaku itself will provides a charge for a prototype combat performance boosting system... this system however lasts but a few minutes and has a high chance of causing mechanical failures - Mad's still trying to iron out the flaws.
Adjustments to the thrusters for slightly higher output as well as improved combat software are among the upgrades, but the most important matter was that of the additional weaponry, as well as areas to store them on the Machine.
Built-In Weapons
Head Vulcans - What you would expect. There's two of these.
Missile Launchers mounted on leg armor - The traditional Zaku Leg missiles.
Beam Saber - Stored in forearm storage unit on the left arm similar to a Jegan.
NARC Beacon Launcher - Mounted on Right arm, fires a short ranged missile that attaches a beacon to its target. This beacon allows for easier targeting with missile based weaponry.
Throwing Knives - Stored in shoulder storage units - though it can be replaced with other equipment like grenades and extra ammunition.
Hand-Carried Weapons
x2 Short Beam Guns - Not too different from standard GM fare. Mad included the weapons as ranged hold out equipment should her other weapons be otherwise indisposed.
x1 Twin Pulse Laser Rifle - Modified from Clan-tech Omniweapons. Essentially a rifle made from a pair of Medium Clan-Tech Pulse Lasers. Both lasers however operate on a volley principle one firing for a set amount of time, before it is replaced by the other as it cools. Both lasers utilize their own individual heat sinks. Mad can deactivate the volley system to fire both at once, but it has the potential to render the weapon inoperable for a time.
x1 MMI-M8A3 76mm Heavy Assault Machine Gun - Taken from the GINN unit in the Hangar because of the weapon's versatility in comparison to the standard Zeonic machineguns. Pedestrian compared to some of the more exotic weapons in the Test-Type's arsenal.
x1 Railgun - Designed for extreme range and capable of massive amounts of damage. The railgun in question however suffers from the fact that it is a breech loaded weapon - unable to carry more than one round at a time.
x1 LB-X Autocannon - A modified Clantech Omniweapon. The LB-X is essentially a mech sized shotgun - utilizing either HEAP rounds or specialized anti-mech cluster shot - in which the round split apart midflight to shower the target with sub-munitions. Unfortunately, its unwieldy as a handheld weapon.
x1 PPC - The Particle Projector Cannon, another weapon to thank the Clans for. Essentially the 'big stick' compared to the rest of the Lambda's weapons it operates on the principle of unleashing a concentrated stream of ions (rather than the neutral particles Minovsky Beam Weapons use) at a target - impacting with tremendous bursts of heat and kinetic energy and unleashing havoc on electrical systems. The hand held version modified for the Test Type's usage unfortunately suffers from tremendous recoil and is rather bulky due to the number of heat sinks that were built on to deal with the waste heat from the shots. Additionally, the weapon itself has a built in inhibitor to degrade the weapon's damage potential at ranges within 90 meters in order to prevent electronic feedback on the mecha using it.
Terrain Stats:
Land: A
Air: --
Sea: C
Space: B
ADDITIONAL NOTES:
Along with the Proto-Lambda, Mad also hammered together a dual purpose pilot/combat suit from one of the many RioTrooper armors on board.
'Robot' Name: 'Athena'
'Robot' Description: Essentially a modified RioTrooper suit that was designed for usage with humans. The Significant modifications Mad has made include: installation of various life support systems that would allow it to operate as a normal suit and an Exceed Charge system (It's still somewhat bugged, but after the results it shown her she doesn't believe it needs tweaking.).
Additionally - the method of equipping the suit itself has been changed. Rather than flipping the buckle into place that would trigger the Henshin, Mad merely opens a keypad on the side of the belt and taps in a quick passcode to equip the Suit. Other codes include merely just giving her the weapon of the suit or triggering an emergency homing beacon.
In terms of appearance the suit itself is primarily black and orange, while the helmet itself is replaced by a combat visor in environments with breathable air - especially in the Lambda's cockpit - where the Visor itself would allow for better information flow from the mech's systems.
Other modifications include modifications to the Suit's Axel Blaster - giving the weapon a slightly longer blade, with a hooked end - evoking a resemblance of a Crowbar.
The suit performance wise though is STILL several massive steps below what a Rider can do, but given the fact that Mad intended for it to merely be a 'backup plan', she's fine with it.